Rules updated as of 2/19/2024
St. Mary’s Flag Football League Basic Rules and Bylaws:
1. At the start of each game, captains from both teams shall meet at midfield for the coin toss to determine who shall start with the ball. The visiting team shall call the toss.
2. The winner of the coin toss gets the choice to either start the game on defense or receive the ball and take the first offensive possession. Teams may not choose to defer to second half choice.
3. The offensive team takes possession of the ball at its 5-yard line and has three (3) plays to cross midfield. If the offensive team fails to cross midfield on 3rd down, they may elect to go for the first down (on a 4th down). However, if the offense is unsuccessful on 4th down, the opposing (defensive) team takes possession at the resulting line of scrimmage. Once a team crosses midfield; it has three (3) plays to score a touchdown. There is no option to go for it on 4th down once the offense crosses midfield (no 4th-and-goal)
4. If the offensive team fails to cross midfield and does not elect to go for the first down, possession of the ball changes and the opposition starts its drive from its 5-yard line.
5. Teams change sides after the first half. Possession changes to whoever started on defense to begin the game.
6. The clock does not stop except under special circumstances, under 2 minutes, and when a team uses one of their three timeouts a half (see timing).
Eligibility:
1. A player’s age must fall within the specified age-range as of March 1st (Spring Season) and August 1st (Fall Season) of the current year. Age will be verified by a valid birth certificate.
Players/Game Schedules:
1. Teams must field a minimum of six players at all times (minimum of four players in 4-6 age group).
2. Teams consist of a minimum of 12 players – 7 on the field, with 5 to 7 substitutes.
3. Home teams wear the dark side of jerseys; visiting teams wear white side of jerseys.
Equipment:
1. The league provides each player with flag belts, mouth pieces and each team with two footballs. Teams must use league provided footballs during all games. Teams cannot provide their own personal ball for use. The home team will provide the game ball.
2. Players must wear shoes. Cleats are allowed, however cleats with exposed metal are not allowed and must be removed.
3. Players may tape their forearms, hands and fingers. Players may wear gloves, elbow pads, and kneepads. Casts, hard splints or braces with exposed metals may not be worn during the game by any player.
4. Players must remove all watches, earrings, rubber wristbands and any other jewelry that the officials deem hazardous.
5. Official NFL FLAG jerseys must be worn during play.
6. Player’s jerseys must be tucked into the pants.
7. Pants or shorts with belt loops or pockets WILL NOT be allowed, any shorts or pants with pockets must have the pockets sewn completely shut. No tape allowed over pockets. Pants or short with pockets cannot be turn inside out.
8. Shorts worn must be in contrast with flag colors (for example, blue/red).
9. All players must wear a protective mouthpiece; there are no exceptions
Jerseys:
All participants will get to keep their official USA Football Flag jersey at the conclusion of the season. Home teams will be the 1st team listed on the schedules and will wear their dark side of jerseys. Jersey must be tucked in at all times during the game. When you have completed registration and have selected the desired jersey size for the participant, there will be no exchanges on sizes once received. So please make sure to order the correct size when registering your child. NFL Flag jerseys will only be made available to NFL Flag participants and are not for individual purchase.
Attire:
Inspections will be made prior to each game by the officials. The officials will check for mouthpieces, jerseys, shorts, cleats, any potential jewelry, and other attire.
Official NFL FLAG jerseys must be worn during play (some kids may not be able to fit in the NFL jersey’s that have been supplied to them). The Board will inform the other coaches of these players. All jersey must be tucked in during game play.
Casts, hard splints or braces with exposed metals may not be worn during the game by any player.
No jewelry is allowed to be worn i.e. earrings, necklaces or bracelets.
Rosters:
Once rosters are published by the league (and they are final). Each roster will have a maximum of sixteen players assigned. Roster sizes may vary depending on practice locations available.
Practices:
Practices are held in various areas of St. Mary’s County. Coaches will be assigned practice days and locations by the league. Coaches can schedule practices on any of the available dates and times that the league makes available. The league advertises to parents that most coaches hold two practice per week during the season, and maybe a few more per week before the start of the regular season not to exceed two (2) days a week maximum and no longer than two (2) hours maximum at any time during the season.
Schedules:
Once published, schedules are FINAL and cannot be changed. Often coaches will request a simple change in a game time slot in the middle of the season after the schedules have been out. While on paper it seems like nothing major, please keep in mind that if the league accommodates one coach request, it must accommodate ALL coaches’ requests. A simple one game change in schedule involves several teams having their game time moved – and this affects the parents of all of these teams that may have scheduled their Saturdays around an already published league schedule.
Rain & Inclement Weather:
If games need to be canceled due to inclement weather the league web site will post details on cancellations as early as possible on Saturday mornings on the front of the web page. Make up games will be played the following Sunday. If games can’t be made up the following Sunday, that week’s games will be canceled. St. Mary’s County Parks & Recreation are the deciding factor if games and practices will be held because St. Mary’s County Parks & Recreation owns the fields. Parents are responsible to dress their children appropriately when the weather is less than optimal. Hats, jackets, and double layers of clothing are recommended if such weather is present. Also, a change of clothes might be wise as well if you are planning to stay for other games during the day.
The Field:
1. The field size is 30 yards by 70 yards with two 10 yards end zones and a midfield line-to-gain. No-Running Zones precede each line-to-gain by 5 yards.
2. No Run Zones are in place to prevent teams from conducting power run plays. While in the No Run Zones, teams may not run the ball in any fashion. All plays starting in the No Run Zone, including those that begin with a handoff, must be pass plays.
3. Stepping on the boundary line is considered out of bounds.
4. Each offensive squad approaches only TWO No Run Zones in each drive (one zone 5 yards from midfield to gain the first down, one zone 5 yards from the goal line to score a TD).
The St. Mary’s Flag Football League isn’t governed/operated by St. Mary’s County Parks & Recreation.
Sponsorships:
STMYFFL doesn’t require any team to find a sponsor or do any fundraising of any kind. If a team does find a sponsor the head coach must inform the STMYFFL Board members and receive approval from two board members before sponsorship will be approved.
Timing:
1. Games are played on a 40-minute continuous clock. The clock is a running clock and will only stop at the 2-minute warning or when a team uses one of their three timeouts in each half. Under 2 minutes if the score is one touchdown or closer (8 points) the clock stops on incomplete passes, a player stepping out of bounds and spiking the football. The clock starts on the snap of the ball.
2. Halftime is five (5) minutes long.
3. Each time the ball is spotted, a team has 30 seconds (45 seconds for 4-6 year old division) to snap the ball. Teams will receive one warning before a delay-of-game penalty is enforced.
4. Each team has three 30 second timeouts per half.
5. Officials can stop the clock at their discretion.
6. In the event of an injury the clock will stop and then restart when the injured player is removed from the field of play. If the clock is stopped due to an injured player, that player must sit out at least one play.
7. If the score is tied at the end of 40 minutes, teams move directly into overtime (See Overtime Rules).
Overtime Rules:
If a game is tied after 40 minutes, the teams will play an extra 5-minute period with a continuous clock until a victor is declared. The clock WILL stop only on any TD, change of possession, or time out. After each period, the order of possession flips.
Each team will receive 1 timeout in overtime.
Each drive starts at the defense’s 12-yard line.
If the teams remain tied at the end of a period, they play another. If the score is tied after the first OT period, each drive will start on the defense’s 5-yard line. Starting in the third period, teams can no longer go for one point and must go for two after touchdowns.
All plays must be a passing only play when OT goes to the 5-yard line. (4-6 Year Old Division exempt from passing only) Overtime will continue until a winner is determined.
Scoring:
1. Touchdown: 6 points
2. PAT (Point after Touchdown) 1 point (5-yard line) or 2 points (12-yard line) Note: 1 point PAT is pass only, 2-point PAT can be run or pass. If a defender intercepts a pass and runs it back, this counts as a safety and that team is awarded the associated point(s) that the offense goes for (4-6 age group exempt from the pass only requirement for a 1-pt attempt).
3. Safety: 2 points. A safety occurs when the ball carrier is declared down in his/her own end zone. They can be called down when their flags are pulled by a defensive player (if the ball carrier is completely in the endzone), their flag falls out, they step out of bounds or they hit the ground with their knee or arm. There is no safety if a fumble occurs in the end zone. The ball is placed on the goal line. If an offensive penalty occurs in the endzone, that will be ruled a safety.
4. A team that scores a touchdown must declare whether they wish to attempt a 1-pt. conversion (from the 5-yard line) or a 2-pt. conversion (from the 12-yard line). The PAT decision cannot be changed after a penalty.
Game Summaries:
Referees are responsible for reporting the final scores to the league and will confirm the score with the coaches after each score. Coaches do not need to report final game scores to the league. Coaches will need to sign scorecards at the end of the game. Once the score card has been signed, the outcome of the game can be changed. Scores are FINAL after head referee and coaches sign the score card.
League Standings & Playoffs:
Each team qualifies for the playoffs. Playoffs will be single elimination format with multiple playoff rounds (games) being played the same day. There will be one or two days of playoffs with the Super Bowls being played at the conclusion of the day. Playoff seeding will be determined by the team’s standings of the season. Regular season standings will determine the playoff seeding structure. League regular season standings will be determined primarily by WON-LOST record. Teams tied in the standings will be broken by Head to Head record and then by points (least allowed defensively) between the tied Teams from their games played against one another. Deliberately running up the scores in the STMYFFL is viewed as unsportsmanlike conduct and will not be tolerated. If the two teams that are tied in the Standings did not face each other in the regular season, a coin toss will decide the seeding for those two teams. We do not use points scored as a tie-breaker, as we want to keep teams from running up scores in the regular season.
Live Ball/Dead Ball:
1. The ball is live at the snap of the ball and remains live until the official whistles the ball dead.
2. The official will indicate the neutral zone and line of scrimmage. It is an automatic dead ball foul if any player on defense or offense enters the neutral zone. In regards to the neutral zone, the official may give both teams a “courtesy” neutral zone notification to allow their players to move back beyond the line.
3. A player who gains possession in the air is considered in bounds as long as one foot comes down in the field of play.
4. The ball must be snapped between the legs, not off to one side, to start play.
5. The defense may not mimic the offensive team signals, by trying to confuse the offensive players, while the quarterback is calling out signals to start the play.
6. Substitutions may be made on any dead ball.
7. Any official can whistle the play dead.
8. Play is ruled “dead” when:
9. In the case of an inadvertent whistle, the offense has two options:
a. Take the ball where the whistle blown made the play dead.
b. Replay the down from the original line of scrimmage.
Note: There are no fumbles. The ball is spotted where the ball-carrier loses control of the ball. If the ball is fumbled in the end zone the ball will be spotted on the goal line (this is not a safety).
Coaches:
1. Coaches are volunteer parents or family members helping the players learn and enjoy the game. Parents are encouraged to support the coach at all times.
2. Coaches are expected to adhere to all NFL FLAG and St. Mary’s County Youth NFL Flag Football League coaching guidelines and codes of conduct throughout the entire season including post season playoffs.
3. All coaches must be trained through the NYSCA and also have had a background check performed through St. Mary’s Parks & Rec. prior to working with the kids.
Coaches on the Field:
Below is league policy for each age group. Note: age groups subject to change at league discretion.
1. Tiny Mites Division (4 to 6 year olds): One coach is allowed in the huddle on offense as well as one coach out on the field with the defense. Please note that once the referee says “Coaches Out”, both coaches must immediately leave the field as to not interfere with the game action.
2. Little Pro Division (7 to 9 year olds): One coach is allowed in the huddle on offense as well as one coach out on the field with the defense. Please note that once the play starts, both coaches must leave the field as to not interfere with the game action.
3. Pro Division (10 to 12 year olds): One Coach is allowed in the huddle on offense. No coach is allowed on the field for defense. Defensive coach must coach from the sidelines.
4. Top Pro Division (13 to 15 year olds): No coaches are allowed on the field. Coaches must coach from the sidelines.
*Only one coach is allowed to walk up and down the sideline during the game. All other coaches are to remain in the player’s box with players at midfield.
Formations:
1. An offensive team must have a minimum of one player on the line of scrimmage (the center) and up to four players on the line of scrimmage (4-6), or six players for the older divisions. The quarterback must be off the line of scrimmage.
2. Offensive players must come to a complete stop for one second before the ball is snapped unless he/she is the one player in motion.
3. Movement by a player who is set or a player who runs toward the line of scrimmage while in motion is considered a false start.
4. The center must snap the ball with a rapid and continuous motion between his/her legs to a player in the backfield, and the ball must completely leave his/her hands. If a snap does meet this criteria, it will be a dead play and a loss of down. The person calling out the signals is the quarterback; the center may not snap the ball to any other player other than the quarterback.
5. No direct quarterback to center handoffs.
Running:
1. The ball is spotted where the runner’s feet are when the flag is pulled, not where the ball carrier has the ball. If one foot precedes the other, the forward foot marks the spot. The runner is required to be completely across the goal-line for a play to result in a touchdown (or across the midfield line for a first down).
a. For first downs and goal lines, the ball, feet AND entire flag belt must cross the line.
2. The quarterback cannot directly run with the ball.
3. Only direct handoffs behind the line of scrimmage are permitted. Offense may use multiple handoffs.
4. Absolutely NO laterals or pitches of any kind are allowed in the 10-12 & 13-15 divisions.
a. Pitches are allowed in the 4-6 & 7-9 divisions. All pitches must be made underhand and behind the line of scrimmage. Only one pitch per play can be made. Absolutely no laterals are allowed.
5. “No-Run Zones”, located 5 yards before each end zone and 5 yards on either side of midfield, are designed to avoid short-yardage, power-running situations. Teams are not allowed to run in these zones IF the subsequent line is LIVE. (Reminder: Each offensive squad approaches only TWO no-run zones in each drive – one 5 yards from midfield to gain the first down, and another 5 yards from the goal line to score a TD 5 yard). NOTE: Tiny Mites Division are exempt from the no-run zones.
6. The player who takes the handoff can throw the ball from behind the line of scrimmage.
7. Once the ball has been handed off in front or behind the quarterback, all defensive players are eligible to rush.
8. Diving, leaping, jumping forward, or dipping (dropping to almost a knee, lowering the flag belt) is considered flag guarding.
9. Spinning is allowed (Players may leave their feet while in a spin, but are not allowed to jump).
10. No blocking or “screening” is allowed at any time.
11. Offensive players must stop their motion once the ball has crossed the line of scrimmage. No running with the ball carrier.
12. Flag Obstruction – All jerseys MUST be tucked in before play begins. The flags must be on the player’s hips and free from obstruction. Deliberately obstructed flags will be considered flag guarding.
13. The ball is not “handed off” until the quarterback loses possession of the ball (dual possession is NOT considered a handoff).
Receiving:
1. All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line).
2. Only one player is allowed in motion at a time. All motion must be parallel to the line of scrimmage and no motion is permitted towards the line of scrimmage.
3. A player must have at least one foot inbounds when making a reception.
4. In the case of simultaneous possession by both an offensive and defensive player, possession is awarded to the offense.
5. Interceptions are returnable.
6. Any receiver who receives a pass must be across the line of scrimmage when catching the ball.
Passing:
1. All passes must be from behind the line of scrimmage, thrown forward and received beyond the line of scrimmage (Tiny Mites Division Exempt).
2. Shovel passes are allowed, but must be received beyond the line of scrimmage.
3. The quarterback has a seven-second “pass clock.” If a pass is not thrown within the seven seconds, play is dead, the down is consumed and the ball is returned to the line of scrimmage. Once the ball is handed off, the 7-second rule no longer is in effect.
4. Interceptions are returnable.
Flag Pulling:
1. A legal flag pull takes place when the ball carrier is in full possession of the ball.
2. Defenders can dive to pull flags, but cannot tackle, hold, trip, or run through the ball carrier when pulling flags.
3. It is illegal to attempt to strip or pull the ball from the ball carrier’s possession (or the quarterback's hand) at any time.
4. If a player’s flag inadvertently falls off during the play, the player is down immediately upon possession of the ball and the play ends. (This will be a judgment call by the officials, if no one is around the player and there is no chance of a defender catching them, the play will continue)
5. A defensive player may not intentionally pull the flags off of a player who is not in possession of the ball.
6. Flag guarding is an attempt by the ball carrier to obstruct the defender’s access to the flags by stiff arming, dropping of head, hand, arm or shoulder, or intentionally covering flags with the football or jersey.
Rushing the Quarterback:
1. All players who rush the passer must be a minimum of seven yards from the line of scrimmage when the ball is snapped (4-6 Division). In the 7-9, 10-12 and 13-15 Division, players must be a minimum of ten yards. Any number of players can rush the quarterback. Players not rushing the quarterback may defend on the line of scrimmage as long as there is a 1-yard buffer from the line of scrimmage. If the ball is on the goal line, Players do not need to be one yard off of the ball.
2. Once the ball is handed off, the 7 or 10-yard rule no longer is in effect and all defenders may go behind the line of scrimmage.
3. A referee will designate a Rush Line 7-yard or 10-yard from the line of scrimmage. Defensive players should verify they are in the correct position with the official on every play.
a. A legal rush is:
i. All Defensive rushes that start behind the designated 7-yard or 10-yard marker. Rushers can rush from anywhere on the field as long as they are at least 7-yard or 10-yard from the line of scrimmage.
ii. A rush from anywhere on the field AFTER the ball has been handed off by the quarterback.
iii. If a rusher leaves the rush line early, they may return to the rush line, reset and then legally rush the quarterback.
iv. If a rusher leaves the rush line early and the ball is handed off before they cross the line of scrimmage, they may legally rush the quarterback.
b. A penalty (5 yards and an automatic first down) may be called if:
i. The rusher leaves the rush line before the snap and crosses the line of scrimmage before a handoff, pitch or pass.
ii. Any defensive player crosses the line of scrimmage before the ball is snapped.
iii. Any defensive player(s) not lined up at the designated 7-yard or 10-yard rush marker crosses the line of scrimmage before the ball is passed, pitched or handed off.
c. Special circumstances:
i. Teams are not required to rush the quarterback, the seven second clock is in effect regardless of whether or not a defense sends a rusher.
ii. Teams are not required to identify their rusher before the play, however if they do send a rusher, the rusher must begin their rush from the 7-yard or 10-yard rushing marker.
iii. If a rusher leaves the 7-yard line or 10-yard line before the snap, he/she may immediately drop back as a non-rushing defender with no illegal rush penalty enforced.
4. Players rushing the quarterback may attempt to block a pass; however, NO contact can be made with the quarterback or passer in any way. The defense may attempt to block a pass provided they do not strike the passer.
5. Blocking the pass and then striking the passer will result in a 10-yard penalty and automatic first down.
6. A sack occurs if the quarterback’s flags are pulled behind the line of scrimmage. The ball is placed where the quarterback’s feet are when the flag is pulled.
a. A safety is awarded if the sack takes place in the offensive team’s end zone.
7. If in the 2nd half a team goes down by 18 points or more, the defense is not allowed to rush the quarterback. Any rush under this circumstance will be called (Illegal rush, 5 yards and automatic first down).
Mercy Rule:
If a team goes up by 18 points or more in the 2nd half that team is no longer allowed to rush the quarterback. If a team is up by 18 points or more in the 2nd half at the 2 minute warning, the game will be called (Tiny Mites Division plays the entire 40-minute game).
If a team is up by 28 points in the 1st half coaches are required to play players that need the extra playing time and coaching. Scores will not be counted after the 28 points have been established. Coaches are allowed to keep their number one defense on the field to keep the other team from scoring. Any defensive score will not count because 28 points have been established.
A coach running up the score in the 1st or 2nd half will be suspended for the next game.
Penalties:
1. The referee will call all penalties.
2. Referees determine incidental contact.
3. All penalties will be assessed from the line of scrimmage, except as noted (spot fouls).
4. Only the team captain or head coach may ask the referee questions about rule clarification and interpretations. Players cannot question judgment calls.
5. Two forms of penalties are assessed: live ball and dead ball. Live ball penalties must be assessed before the play is considered completed.
6. Penalties will be assessed half the distance to the goal line if the distance to the goal line is less than the penalty yardage.
Only the team captain or head coach may ask the referee questions about rule clarification and interpretations. Players cannot question judgment calls. The final play either half cannot end on a defensive penalty, unless the offense declines it.
Offense
1. Illegal Motion (More than one person moving, false start, etc.) Play Dead Immediately – 5 yards from the line of scrimmage and a loss of down
2. Illegal Forward Pass (Pass received behind line of scrimmage or a pitch beyond the line of scrimmage) – 5 yards from the line of scrimmage and a loss of down
3. Offensive Pass Interference (Illegal pick play, pushing off/away defender) – 5 yards from the line of scrimmage and a loss of down
4. Flag Guarding / Stiff Arming – Spot foul, 10 yards and a loss of down
5. Screening, Blocking or Running with the Ball Carrier – 5 yards from the line of scrimmage and a loss of down
6. Charging – Spot foul, 15 yards and a loss of down. In Addition; that player will be given a warning and will sit out the rest of that series. Repeat infractions will result in ejection from the game.
7. Delay of Game – 5 yards from the line of scrimmage and a loss of down.
Referees determine incidental contact that may result from normal run of play.
Defense
1. Offsides – 5 yards from the line of scrimmage and an automatic first down
2. Interference – Spot foul and an automatic first down
3. Illegal Flag Pull (Before receiver has ball) – 5 yards from the line of scrimmage and an automatic first down
4. Illegal Rushing (Starting rush from inside 7 or 10-yard marker) – 5 yards from the line of scrimmage and an automatic first down
5. Roughing the Passer -10 yards from the line of scrimmage and a first down
6. Illegal Contact (holding, blocking) – Spot foul, 10 yards and an automatic first down
7. Unnecessary Roughness – Spot foul, 15 yards and an automatic first down
8. Stripping – Spot foul, 10 yards and an automatic first down
9. Holding – Spot Foul, 5 yards and an automatic first down
Spot Fouls
1. Flag Guarding – 10 yards and a loss of down
2. Defensive Pass Interference – Automatic first down from the spot of the penalty
3. Stripping – 10 yards and an automatic first down
4. Unnecessary Roughness -15 yards and a loss of down
5. Defensive Illegal Contact – 10 yards and an automatic first down
6. Offensive Charging – 15 yards and a loss of down
Unsportsmanlike Conduct:
1. If the field monitor(s) or referee(s) witness any acts of intentional tackling, elbowing, cheap shots, blocking, or any unsportsmanlike act, the game will be stopped and the player will be ejected from the game. The decision is made at the referee’s discretion. No appeals! FOUL PLAY WILL NOT BE TOLERATED.
2. Offensive or confrontational language is illegal. Officials have the right to determine offensive language. If offensive or confrontational language occurs, the referee will give one warning. If it continues, the player or players will be ejected from the game.
3. Players may not physically or verbally abuse any opponent or official.
4. Ball carriers MUST make an effort to avoid defenders with an established position.
5. Defenders are not allowed to run through the ball carrier when pulling flags.
6. Fans must also adhere to good sportsmanship:
a. Yell to cheer on your players, not to harass officials or other teams.
b. Keep comments clean and profanity free.
c. Compliment ALL players, not just one child or team.
7. Fans are required to keep fields safe and kid friendly:
a. Keep younger kids and equipment such as coolers, chairs and tents away from the sidelines.
b. Please clean up your sideline after your child’s game.
Zero Tolerance Rule:
Verbal abuse towards league officials, coaches, parents, opposing players, etc. in front of the kids by a coach, player or parent that disagrees with a call that a referee made – or any other action on or off the field will not be tolerated. Referees and coaches in all youth league sports (not just our league) are very hard to find – and then train. Our league like many others, have a very hard time finding referees to officiate our games. There will be ZERO TOLERANCE with permanent ejection at the fields for any adult (or child for that matter) that constantly abuses another individual.
St. Mary’s Flag Football League Additional Rules:
Defensive plays in which a player is clearly NOT going for the flag to make a play will result in the offensive team gaining possession of the ball at the opponent’s 7-yard line, first and goal. That player will also be ejected for the remainder of the series. If the same defensive player repeats the infraction again during the course of the game, he/she will be ejected from the remainder of the game. The defensive rusher(s) may attempt to block a pass but it is a penalty to make contact with the quarterback’s body or arm. Coaches are responsible for their parent’s actions on the sidelines. If a referee at any time feels a parent’s conduct is detrimental to the game, a warning will be given to the coach. If it still persists, a 15-yard penalty and automatic first down will result if on defense, if on offense: 15 yard and a loss of down. A third infraction will result in that parent being asked to leave the field or the game will be forfeited. This includes but is not limited to: Yelling at the referees, opposing players, coaches or sidelines. Coaches/parents that are ejected from the game will go before the Board and may face suspension from further games. Players that play up one age division won’t be allowed to move back down to their correct age division after playing up one age group.
Video:
The STMYFFL board members (or its referees) does not review video taken by a spectator or coach of a flag football game. All outcomes are final after the head referee and coaches sign the score card. A spectator or coach presenting video evidence to a league board member or referee during the game the spectator will be ejected from the game. If a spectator or coach presents video evidence to a STMYFFL board member or referee after the game the spectator or coach will be suspended the next game.
These rules have been developed and fine-tuned over the many years of this league's success. We do not allow other leagues to copy these rules and use them for their programs. If any other league copies these rules without written permission, legal action may be taken.
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